One is the protagonist of Sucker Punch’s upcoming Ghost of Yotei (which is receiving a special State of Play). The developer teased in a blog post that completing the new galaxy “might lead to something really cool,” so players will have to dive in and see what surprises are in store. Astro Bot’s best moments take inspiration from some of PlayStation’s biggest games while adding a unique twist.
The game is very streamline I would have thought no way I am missing this stuff lol. In addition to new levels, Sony as part of its June State of Play announced a new limited-edition Astro Bot DualSense controller, one with a slightly different expression from a previous Astro Bot controller. That controller is still not available for preorder, though Sony said it will launch later this year and that it would have more information to share soon. It wouldn’t be an Astro Bot update without new Special Bot cameo appearances, and now we know a few that players can discover.
Astro’s Abilities
You can jump onto the title even if you haven’t played Astro’s Playroom or a PlayStation game in general. Every planet in Astro Bot provides its own unique challenges, often requiring players to think outside of the box or make use of special power-ups or hero skills. Fully completing every stage in Astro Bot will likely take around 16 hours, and many, many failed attempts. According to Jamie Smith, Team Asobi’s Principle Animation Director, the animations of Astro and other characters in the game have been drastically increased.
The Game’s Story Is Simple And Easy To Understand
As I journeyed through Astro Bot’s gorgeous worlds, I was constantly blown away by the clever new hook each level introduced. While a traditional 3D platformer collect-a-thon at its core, Astro Bot is always throwing in a new gimmick to make each level feel fresh and distinct from all the others. Oftentimes, these gimmicks add a new exploration tool, in turn giving the developers the freedom to build levels in completely different ways. The sheer variety Astro Bot delivers is breathtaking, and like I said, there’s not a bad level in the bunch. Ever since it was first formed within Sony’s now-defunct Japan Studio, Team Asobi has put out one high quality game after another.
Airtight platforming and level design give Astro Bot a strong foundation, but its real secret sauce is its toy-like appeal. If you talk to a parent who has played a game with their child, you’ll likely hear them outline how differently kids and adults interact with games. While adults tend to barrel forward with a focus on the end goal, kids are more likely to interact with as much as they can, picking up on more subtle animation details. Astro Bot embraces that by turning each of its levels into playgrounds that give players plenty of space to poke around in the name of fun. That’s why Astro Bot feels as consequential as it does even if it just looks like your average 3D platformer full of collectibles and clever power-ups at a glance. The expertly designed PS5 exclusive plays like an intervention with its own publisher.
Those devs are also real gamers with passion and vision who made tons of classic and unique games back then. I am very happy to see Astro Bot is such a polished 3D platformer. Sony seem to misunderstand and think everything needs to be a 100 million, 60 hour epic in order to sell. They could easily fund 3 or 4 quality 20 hour titles (see uncharted lost legacy, Miles morales) for a fraction of the cost and at significantly reduced development times.
Anyway, I bought it, to support the team, and I’m eager to play it. As a matter of fact, I sold Elden Ring (which was a horrible experience for me – but I’m glad some people are enjoying it) to buy this little gem. Buying at Full Price for £55 to support more of these kind of games. https://tg88.actor/ that it is rated so high for the limited type of game that it is, just tells me that the review scores are unreliable and steers me away from it because it is scored so high.
Astro Bot’s ‘gacha’ Covered On Coin
That would be a charming Easter egg hunt, but Team Asobi isn’t just investing in empty references. It uses the opportunity to show its love for PlayStation history. As players explore each level, there are several collectibles for them to find. These come in the form of finding Astro’s fellow Bots (who are sometimes dressed up as famous and forgotten PlayStation characters) and puzzle pieces in each stage. The best that could be said about these collectibles is they never feel like a chore to track down and get.
But if the studio creates something too different from what came before, then it may not be met with the same acclaim. While Kutaragi is no longer involved with the PlayStation brand today, his legacy has not been forgotten. At Team Asobi – Sony’s inhouse development studio best known for the Astro Bot series – artwork along the walls depicts PlayStation’s 30-year journey.
I never thought i see the day push square giving a ps game a 10 score .. Based on what I had seen I knew this was going to be a banger but a 94 on metacritic sheesh. Won’t be surprised at all if AB wins though which is great for Sony!
If games only got 9s and 10s based on how big they are and how much freedom they offered then most indies would never score higher than a 4. If these things are what you look for then fair enough but to suggest YOUR metrics for liking a game should apply to everyone else show a lack of empathy and frankly symptoms of being a sociopath. Actually the last one was probably last gen. I’m going to get this. I loved Astro’s playroom and I have no doubt this is gonna be an experience up there with Mario Odyssey. @nicc83 I would say around the hour mark if you just do the main levels and that’s it, but if you want to see and do everything, likely 20 hours or more.